# Gun Factory Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3137520
- Developer: Broken Clock
- Released: 2025 · Genre: Casual · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $251 to $377 per month (mid $314)
- Opportunity score: $424/month at x1.35 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $25.7k
- Review sentiment: 63% positive across 162 reviews (160 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $570 |
| After VAT / sales tax (-13% blended) | $496 |
| After refunds (-9.5% median) | $449 |
| Net to developer (after Steam 30%) | $314 |

## Monthly review counts, oldest to newest (15 months)

88, 7, 9, 7, 10, 5, 8, 11, 3, 3, 2, 1, 3, 3, 3

## Estimated acquisition range

$7.5k to $15.1k (2-4x the trailing net annuity of $3.8k/year). Same error range applies.

## Markets by review language

- koreana: 3%
- russian: 5%
- japanese: 2%
- schinese: 7%
- brazilian: 4%
- french: 7%
- german: 15%
- english: 58%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3137520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
