# Randal's Monday

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 314810
- Developer: Nexus Game Studios
- Publisher: Daedalic Entertainment
- Released: 2014 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.7k per month (mid $1.4k)
- Opportunity score: $3.0k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 105.2k · Est. lifetime net revenue: $451.8k
- Review sentiment: 78% positive across 1778 reviews (1402 from Steam purchases)
- Review velocity: 13.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.4 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 11.4 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.3 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.6k |
| After VAT / sales tax (-13% blended) | $2.2k |
| After refunds (-9.5% median) | $2.0k |
| Net to developer (after Steam 30%) | $1.4k |

## Monthly review counts, oldest to newest (24 months)

7, 10, 5, 9, 16, 6, 7, 11, 7, 5, 9, 12, 6, 7, 11, 7, 15, 13, 7, 21, 18, 13, 8, 12

## Estimated acquisition range

$33.9k to $67.9k (2-4x the trailing net annuity of $17.0k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2014 point-and-click adventure game heavy on LucasArts homage, pop-culture references, and time-loop puzzles, built by Nexus Game Studios and published by Daedalic Entertainment.

Randal's Monday remains quietly profitable at $1,414/mo residual revenue on a $19.99 price tag, with 78% positive sentiment and steady 13 reviews/mo, suggesting a durable cult audience despite dev silence since early 2024. The game's low velocity, modest opportunity size ($2,970/mo), and dormant studio status make acquisition unattractive, but a publishing or licensing play could unlock a sequel that exists but has gained no traction. Daedalic's stewardship appears passive; a dedicated partner with cross-promotion muscle could reignite both titles.

- Most realistic play: publishing
- Risk (market): Genre appeal is narrow: point-and-click adventures demand patience and nostalgia; moon-logic puzzles alienate casual players, as reviewers note.
- Risk (other): Developer Nexus Game Studios is listed as inactive (studio_status: ghost); revival or sequel support would require external development partnership.
- Risk (other): Sequel Randal's Tuesday exists but has 'almost no attention' per player review, suggesting poor discoverability and marketing execution under current publisher.

What players are asking for:
- Better puzzle logic and hints for moon-logic sequences
- Marketing and visibility for the existing sequel Randal's Tuesday
- Refined inventory UI and streamlined object interaction
- More accessible difficulty or assist modes for casual adventure fans

Suggested first moves:
1. Audit Daedalic's IP and publishing contracts with Nexus to clarify sequel rights and reversion clauses; determine if Randal's Tuesday can be pulled, remastered and relaunched with unified marketing.
2. Run a soft relaunch bundle (original + sequel at discounted tier) on Steam with targeted YouTube / Twitch nostalgia creator outreach and walkthrough-friendly community guides to lower friction and drive acquisition.
3. Explore licensing the IP to a indie publisher (e.g., Annapurna Interactive, Whitethorn Games) with proven cult-game marketing muscle and cross-genre platform reach.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/314810
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
