# ROGUE LIGHT DECK BUILDER

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3149370
- Developer: Gil Lawson
- Released: 2025 · Genre: Indie · List price: $3.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $535 to $803 per month (mid $669)
- Opportunity score: $903/month at x1.35 dormancy multiplier
- Est. lifetime owners: 28.3k · Est. lifetime net revenue: $37.8k
- Review sentiment: 95% positive across 936 reviews (884 from Steam purchases)
- Review velocity: 20.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 17 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 4 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.2k |
| After VAT / sales tax (-13% blended) | $1.1k |
| After refunds (-9.5% median) | $956 |
| Net to developer (after Steam 30%) | $669 |

## Monthly review counts, oldest to newest (17 months)

451, 64, 10, 39, 19, 20, 43, 15, 32, 47, 28, 7, 36, 10, 9, 42, 16

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$1.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$16.1k to $32.1k (2-4x the trailing net annuity of $8.0k/year). Same error range applies.

## Markets by review language

- english: 95%
- russian: 1% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3149370
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
