# Schedule I

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3164500
- Developer: TVGS
- Released: 2025 · Genre: Action · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $768.3k to $1.2M per month (mid $960.4k)
- Opportunity score: $960.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.1M · Est. lifetime net revenue: $61.3M
- Review sentiment: 98% positive across 313215 reviews (285918 from Steam purchases)
- Review velocity: 5731.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7M |
| After VAT / sales tax (-13% blended) | $1.5M |
| After refunds (-9.5% median) | $1.4M |
| Net to developer (after Steam 30%) | $960.4k |

## Monthly review counts, oldest to newest (17 months)

68832, 96969, 21957, 12329, 7016, 6805, 8782, 4561, 13639, 8347, 6865, 5758, 8529, 5898, 4462, 5127, 4612

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$8.5M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- spanish: 5% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)
- german: 8% (game NOT localized in this language)
- schinese: 0% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- english: 77% (game NOT localized in this language)
- koreana: 0% (game NOT localized in this language)
- russian: 4% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3164500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
