# Tiny Pasture

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3167550
- Developer: CaveLiquid
- Publisher: Gamersky Games
- Released: 2025 · Genre: Casual · List price: $5.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.7k to $5.5k per month (mid $4.6k)
- Opportunity score: $4.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 224.4k · Est. lifetime net revenue: $450.7k
- Review sentiment: 92% positive across 8569 reviews (7012 from Steam purchases)
- Review velocity: 91.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $8.3k |
| After VAT / sales tax (-13% blended) | $7.2k |
| After refunds (-9.5% median) | $6.5k |
| Net to developer (after Steam 30%) | $4.6k |

## Monthly review counts, oldest to newest (18 months)

2060, 750, 457, 657, 371, 372, 186, 201, 80, 1237, 156, 111, 68, 160, 82, 74, 102, 61

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$18.8k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 1%
- german: 1%
- koreana: 6%
- japanese: 2%
- schinese: 69%
- english: 18%
- russian: 2%
- spanish: 1%
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3167550
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
