# True Fear: Forsaken Souls Part 3

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3168310
- Developer: Goblinz Enterprises Ltd
- Publisher: The Digital Lounge
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $804 to $1.2k per month (mid $1.0k)
- Opportunity score: $1.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 20.3k · Est. lifetime net revenue: $68.1k
- Review sentiment: 93% positive across 667 reviews (635 from Steam purchases)
- Review velocity: 12.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (16 months)

205, 98, 74, 37, 21, 18, 30, 61, 25, 11, 11, 18, 6, 14, 12, 11

## Markets by review language

- french: 4%
- english: 44%
- russian: 35%
- japanese: 1% (game NOT localized in this language)
- schinese: 3%
- german: 8%
- koreana: 1% (game NOT localized in this language)
- spanish: 2%
- brazilian: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3168310
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
