# Ghost Frequency

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3173740
- Developer: PIT GAMES
- Released: 2025 · Genre: Action · List price: $4.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $67 to $100 per month (mid $84)
- Opportunity score: $113/month at x1.35 dormancy multiplier
- Est. lifetime owners: 4.2k · Est. lifetime net revenue: $7.1k
- Review sentiment: 67% positive across 150 reviews (132 from Steam purchases)
- Review velocity: 2.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Last discounted 1 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $152 |
| After VAT / sales tax (-13% blended) | $132 |
| After refunds (-9.5% median) | $120 |
| Net to developer (after Steam 30%) | $84 |

## Monthly review counts, oldest to newest (8 months)

89, 37, 6, 0, 1, 2, 1, 2

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 8 months. Running a -50% discount in those windows is modeled at +$2.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3173740
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
