# No, I'm not a Human

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3180070
- Developer: Trioskaz
- Publisher: CRITICAL REFLEX
- Released: 2025 · Genre: Indie · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $78.1k to $117.1k per month (mid $97.6k)
- Opportunity score: $97.6k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 854.7k · Est. lifetime net revenue: $4.3M
- Review sentiment: 93% positive across 30318 reviews (26710 from Steam purchases)
- Review velocity: 776.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 1 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $177.2k |
| After VAT / sales tax (-13% blended) | $154.2k |
| After refunds (-9.5% median) | $139.5k |
| Net to developer (after Steam 30%) | $97.6k |

## Monthly review counts, oldest to newest (11 months)

8472, 3787, 6985, 2487, 1171, 803, 1016, 590, 699, 861, 692

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 11 months. Running a -50% discount in those windows is modeled at +$668.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 2%
- german: 1%
- english: 40%
- russian: 40%
- japanese: 1%
- schinese: 3%
- brazilian: 7%
- koreana: 1%
- spanish: 6%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3180070
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
