# Maestro's Cold War 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3204120
- Developer: Maestro Cinetik
- Publisher: Gaming at work
- Released: 2025 · Genre: Simulation · List price: $12.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $973 to $1.5k per month (mid $1.2k)
- Opportunity score: $1.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 4.8k · Est. lifetime net revenue: $20.9k
- Review sentiment: 96% positive across 159 reviews (150 from Steam purchases)
- Review velocity: 11.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (16 months)

29, 10, 0, 5, 3, 10, 13, 11, 8, 6, 10, 14, 21, 7, 8, 7

## Markets by review language

- koreana: 1% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 4%
- schinese: 30%
- brazilian: 1%
- french: 5%
- german: 3%
- english: 55%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3204120
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
