# Guns, Gore & Cannoli

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 322210
- Developer: Rogueside
- Released: 2015 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $888 to $1.3k per month (mid $1.1k)
- Opportunity score: $2.3k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 238.0k · Est. lifetime net revenue: $511.0k
- Review sentiment: 92% positive across 4318 reviews (3661 from Steam purchases)
- Review velocity: 20.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.9 years
- Studio active elsewhere (8 titles tracked), so this one may welcome a partner
- Last build shipped 7.7 years ago
- Last discounted 1 months ago, 6 sales in the last 12 months
- Proven demand elasticity: x1.8 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.0k |
| After VAT / sales tax (-13% blended) | $1.8k |
| After refunds (-9.5% median) | $1.6k |
| Net to developer (after Steam 30%) | $1.1k |

## Monthly review counts, oldest to newest (24 months)

20, 43, 18, 15, 36, 25, 25, 28, 74, 36, 37, 41, 34, 17, 25, 21, 28, 44, 16, 24, 26, 14, 22, 22

## Estimated acquisition range

$26.6k to $53.3k (2-4x the trailing net annuity of $13.3k/year). Same error range applies.

## Analyst notes (AI-assisted)

Guns, Gore & Cannoli is a 2D side-scrolling action shooter with dark humor, 1920s mafia aesthetic, and satisfying gunplay.

This 2015 indie action title generates ~$1.1k/mo in residual revenue from a $511k lifetime gross on modest marketing spend (15% key share). With 91.5% positive reviews, clean 2-5h gameplay loop, and proven Deck compatibility, it's a quiet performer that could anchor a small revival or licensing play. The dormant developer (4 titles, no posts in 47 months) and fading studio status suggest IP may be acquirable at reasonable terms.

- Most realistic play: acquisition
- Risk (tech): 92-month-old codebase; no developer activity since mid-2021 raises questions about engine maintenance and platform sustainability.
- Risk (market): Indie 2D shooters face steep discovery friction; $9.99 price point and 70% max discount suggest limited pricing elasticity (1.79 measured).
- Risk (other): Only 6 sales in the past 12 months indicates sharp velocity cliff despite solid review score; franchise may require active marketing to move units.

What players are asking for:
- Sequel or continuation (mentioned by multiple players)
- Improved visuals or HD remaster
- Additional difficulty options or challenge modes

Suggested first moves:
1. Audit IP ownership and developer rights: contact Rogueside to establish acquisition terms or licensing availability, particularly for sequel/spinoff development.
2. Analyze sequel potential: community explicitly requests continuation; assess whether a smaller, lower-cost sequel or DLC pack could unlock 50-100% revenue uplift given $1.1k/mo baseline.
3. Test micro-refresh: light visual pass, controller remapping, accessibility features, and a $4.99 sale blitz on TikTok/YouTube Shorts could validate demand elasticity before deeper investment.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/322210
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
