# iRacing Arcade

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3226450
- Developer: Original Fire Games
- Publisher: iRacing
- Released: 2026 · Genre: Racing · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $38.8k to $58.2k per month (mid $48.5k)
- Opportunity score: $48.5k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 36.2k · Est. lifetime net revenue: $303.0k
- Review sentiment: 72% positive across 1178 reviews (1130 from Steam purchases)
- Review velocity: 231.4 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Studio active elsewhere (3 titles tracked), so this one may welcome a partner
- Last build shipped 5 months ago
- Last discounted 1 months ago, 2 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $88.0k |
| After VAT / sales tax (-13% blended) | $76.6k |
| After refunds (-9.5% median) | $69.3k |
| Net to developer (after Steam 30%) | $48.5k |

## Monthly review counts, oldest to newest (5 months)

906, 119, 55, 51, 26

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$94.9k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 6%
- german: 10%
- english: 68%
- koreana: 0% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- spanish: 5% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)
- schinese: 2%
- brazilian: 4%

Localization gap: 11% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3226450
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
