# Teenage Mutant Ninja Turtles: Tactical Takedown

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3229100
- Developer: Strange Scaffold
- Released: 2025 · Genre: Indie · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $313 to $469 per month (mid $391)
- Opportunity score: $528/month at x1.35 dormancy multiplier
- Est. lifetime owners: 5.1k · Est. lifetime net revenue: $34.3k
- Review sentiment: 90% positive across 200 reviews (160 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio active elsewhere (11 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Last discounted 1 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $710 |
| After VAT / sales tax (-13% blended) | $618 |
| After refunds (-9.5% median) | $559 |
| Net to developer (after Steam 30%) | $391 |

## Monthly review counts, oldest to newest (15 months)

74, 20, 16, 5, 6, 6, 7, 3, 8, 2, 1, 4, 1, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$2.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$9.4k to $18.8k (2-4x the trailing net annuity of $4.7k/year). Same error range applies.

## Markets by review language

- spanish: 1% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 2%
- german: 2%
- english: 89%
- russian: 4% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3229100
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
