# Vagante

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 323220
- Developer: Nuke Nine
- Released: 2018 · Genre: Action · List price: $14.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $784 to $1.2k per month (mid $980)
- Opportunity score: $2.5k/month at x2.60 dormancy multiplier
- Est. lifetime owners: 205.6k · Est. lifetime net revenue: $662.3k
- Review sentiment: 89% positive across 5023 reviews (4111 from Steam purchases)
- Review velocity: 12.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 5.0 years
- Studio inactive: no public activity across 1 tracked titles
- Last build shipped 5.0 years ago
- Store page localized in only 1 language(s)
- No Steam discount in 1.1 years (deepest tracked: -50%)
- Proven demand elasticity: x2.0 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $980 |

## Monthly review counts, oldest to newest (24 months)

17, 27, 22, 18, 33, 22, 29, 22, 21, 10, 19, 15, 16, 10, 14, 13, 15, 9, 12, 17, 8, 14, 10, 12

## Estimated acquisition range

$23.5k to $47.0k (2-4x the trailing net annuity of $11.8k/year). Same error range applies.

## Analyst notes (AI-assisted)

Vagante is a 2D side-scrolling roguelike RPG with class-based combat and permadeath mechanics.

Vagante has generated $662k lifetime on 205k units with an 89% positive rating and consistent niche engagement (12 reviews/mo, 980/mo residual), yet the studio has been inactive for 60 months. The title shows strong mechanical depth and player retention (reviewers cite 74-603 hour playtimes) with minimal recent marketing or content support. Revival or publishing pickup could unlock sequel demand and dormant community reactivation, particularly if multiplayer features are expanded.

- Most realistic play: revival
- Risk (tech): Five-year build age and 60-month dev silence suggest potential compatibility drift on modern Steam, controllers, and OS versions; one review flags controller setup friction.
- Risk (market): Roguelike RPG market has densified since 2018; strong 89% rating alone is insufficient to regain mainstream visibility without active positioning.
- Risk (other): Developer status listed as inactive; ownership/IP transfer logistics and dev availability for ongoing support must be verified.

What players are asking for:
- Vagante 2 or narrative sequel
- Expanded or refined multiplayer co-op
- Controller and input system modernization
- New class/weapon variants or balance passes

Suggested first moves:
1. Confirm IP ownership and developer contact; assess willingness to support patch/sequel or transfer rights.
2. Audit codebase for engine, dependency, and platform compatibility; budget technical debt and controller/input modernization.
3. Conduct steam community hub and Discord sentiment sweep to quantify appetite for new content, co-op depth, or narrative expansion; prototype and A/B test messaging around sequel vs. remaster.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/323220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
