# R.E.P.O.

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3241660
- Developer: semiwork
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $612.0k to $918.0k per month (mid $765.0k)
- Opportunity score: $765.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.7M · Est. lifetime net revenue: $36.0M
- Review sentiment: 96% positive across 418600 reviews (335839 from Steam purchases)
- Review velocity: 9134.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4M |
| After VAT / sales tax (-13% blended) | $1.2M |
| After refunds (-9.5% median) | $1.1M |
| Net to developer (after Steam 30%) | $765.0k |

## Monthly review counts, oldest to newest (18 months)

7183, 63257, 58890, 24012, 16701, 13489, 6573, 5414, 11822, 59901, 12564, 10050, 7599, 8153, 8341, 13660, 8879, 8177

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 18 months. Running a -50% discount in those windows is modeled at +$3.3M net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- japanese: 1% (game NOT localized in this language)
- schinese: 5% (game NOT localized in this language)
- brazilian: 6% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 46% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- russian: 28% (game NOT localized in this language)
- spanish: 8% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3241660
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
