# Shooters, Ready!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3247500
- Developer: おこめたべたべず
- Released: 2025 · Genre: Action · List price: $4.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $614 to $920 per month (mid $767)
- Opportunity score: $767/month at x1.00 dormancy multiplier
- Est. lifetime owners: 25.6k · Est. lifetime net revenue: $42.8k
- Review sentiment: 99% positive across 821 reviews (799 from Steam purchases)
- Review velocity: 18.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.4k |
| After VAT / sales tax (-13% blended) | $1.2k |
| After refunds (-9.5% median) | $1.1k |
| Net to developer (after Steam 30%) | $767 |

## Monthly review counts, oldest to newest (17 months)

87, 47, 93, 150, 68, 22, 13, 56, 72, 56, 28, 16, 21, 6, 4, 30, 33

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$7.0k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- english: 12% (game NOT localized in this language)
- koreana: 3% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 28%
- schinese: 57% (game NOT localized in this language)

Localization gap: 72% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3247500
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
