# Abyss Of Pleasure

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3251270
- Developer: Jpegsama
- Released: 2024 · Genre: Action · List price: $11.80
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $310 to $466 per month (mid $388)
- Opportunity score: $640/month at x1.65 dormancy multiplier
- Est. lifetime owners: 4.2k · Est. lifetime net revenue: $14.5k
- Review sentiment: 90% positive across 135 reviews (131 from Steam purchases)
- Review velocity: 4.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 20 months
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 20 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $704 |
| After VAT / sales tax (-13% blended) | $613 |
| After refunds (-9.5% median) | $555 |
| Net to developer (after Steam 30%) | $388 |

## Monthly review counts, oldest to newest (22 months)

13, 28, 8, 7, 6, 2, 4, 6, 11, 10, 6, 4, 3, 2, 2, 1, 2, 2, 8, 7, 4, 4

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$2.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$9.3k to $18.6k (2-4x the trailing net annuity of $4.7k/year). Same error range applies.

## Markets by review language

- schinese: 6% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- english: 32%
- koreana: 2% (game NOT localized in this language)
- russian: 48%
- spanish: 8% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)

Localization gap: 20% of measured reviews are written in languages the game does not support (top: spanish). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3251270
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
