# Shining Princess Lapisphilia

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3253560
- Developer: Ice Candy
- Publisher: Saikey Studios
- Released: 2025 · Genre: Adventure · List price: $12.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $218 to $327 per month (mid $272)
- Opportunity score: $368/month at x1.35 dormancy multiplier
- Est. lifetime owners: 1.2k · Est. lifetime net revenue: $5.2k
- Review sentiment: 79% positive across 52 reviews (37 from Steam purchases)
- Review velocity: 2.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 16 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $494 |
| After VAT / sales tax (-13% blended) | $430 |
| After refunds (-9.5% median) | $389 |
| Net to developer (after Steam 30%) | $272 |

## Monthly review counts, oldest to newest (10 months)

18, 2, 5, 1, 4, 1, 3, 3, 3, 1

## Estimated acquisition range

$6.5k to $13.1k (2-4x the trailing net annuity of $3.3k/year). Same error range applies.

## Markets by review language

- spanish: 3% (game NOT localized in this language)
- japanese: 3%
- schinese: 23%
- german: 3% (game NOT localized in this language)
- english: 50%
- koreana: 3% (game NOT localized in this language)
- russian: 13% (game NOT localized in this language)

Localization gap: 23% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3253560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
