# Source Code

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3262530
- Developer: Blitzball.Inc
- Released: 2024 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.0k to $3.1k per month (mid $2.6k)
- Opportunity score: $4.2k/month at x1.65 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $6.2k
- Review sentiment: 62% positive across 34 reviews (33 from Steam purchases)
- Review velocity: 17.5 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 21 months
- Studio quiet across its whole catalog
- Last build shipped 21 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.6k |
| After VAT / sales tax (-13% blended) | $4.0k |
| After refunds (-9.5% median) | $3.7k |
| Net to developer (after Steam 30%) | $2.6k |

## Monthly review counts, oldest to newest (2 months)

34, 1

## Estimated acquisition range

$61.4k to $122.7k (2-4x the trailing net annuity of $30.7k/year). Same error range applies.

## Markets by review language

- english: 10%
- koreana: 3%
- russian: 7%
- schinese: 72%
- french: 3%
- german: 3%

## Analyst notes (AI-assisted)

A 2024 first-person shooter built from commercial asset templates, featuring zombies and multiplayer modes.

Source Code shows the classic markers of asset-flip production: minimal original code, heavy reliance on marketplace templates, and near-universal player rejection (62% positive, but negative reviews cite bugs, poor fit, and lack of polish). Lifetime revenue of $6.2k USD across ~1,056 units and zero discount promotions in 12 months suggests the title launched, found no traction, and has been dormant since. The single-title studio (Blitzball.Inc) shows no developer activity in 21 months. This is a cautionary case study rather than an acquisition target; any buyer would inherit shallow IP, zero community goodwill, and likely zero margin between cost and residual revenue.

- Most realistic play: watch
- Risk (tech): Reviews cite pervasive bugs and non-functional features; underlying codebase quality and maintainability are unknown.
- Risk (market): FPS/zombie genre is crowded; this title has no differentiation, brand recognition, or community to leverage.
- Risk (other): Developer studio appears inactive (21 months without public communication) and is a single-title entity with no track record.

Suggested first moves:
1. Do not acquire. The reputational risk and remediation cost exceed any residual revenue (currently $2.6k/mo mid estimate).
2. If considering salvage, obtain full audit of codebase, asset licensing, and IP clearance before any investment commitment.
3. Monitor for any developer re-engagement or revival signals; absent communication for 21 months suggests project is abandoned by creators and unlikely to recover without complete remake.

Generated 2026-08-21 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3262530
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
