# Carry The Glass

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3263320
- Developer: Çağatay Demir
- Publisher: SlugShot Games
- Released: 2024 · Genre: Adventure · List price: $4.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.7k to $2.6k per month (mid $2.2k)
- Opportunity score: $2.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 89.6k · Est. lifetime net revenue: $130.7k
- Review sentiment: 75% positive across 3289 reviews (2799 from Steam purchases)
- Review velocity: 59.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 7 months ago
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.0k |
| After VAT / sales tax (-13% blended) | $3.4k |
| After refunds (-9.5% median) | $3.1k |
| Net to developer (after Steam 30%) | $2.2k |

## Monthly review counts, oldest to newest (22 months)

173, 260, 119, 138, 337, 298, 147, 158, 132, 177, 172, 87, 102, 125, 93, 95, 61, 68, 66, 39, 63, 62

## Missed seasonal-sale revenue (modeled)

Skipped 5 Steam seasonal sale window(s) in the last 22 months. Running a -50% discount in those windows is modeled at +$13.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 3%
- koreana: 12%
- russian: 27%
- spanish: 2% (game NOT localized in this language)
- japanese: 1%
- schinese: 5%
- german: 7%
- english: 33%
- brazilian: 11% (game NOT localized in this language)

Localization gap: 13% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3263320
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
