# That Time I Got Reincarnated as a Demon Hand

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3264850
- Developer: Tora Creatives
- Released: 2026 · Genre: Action · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.4k to $2.1k per month (mid $1.8k)
- Opportunity score: $1.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 11.4k · Est. lifetime net revenue: $38.1k
- Review sentiment: 88% positive across 436 reviews (355 from Steam purchases)
- Review velocity: 21.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Studio active elsewhere (4 titles tracked), so this one may welcome a partner
- Last build shipped 7 months ago
- Last discounted 0 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.2k |
| After VAT / sales tax (-13% blended) | $2.8k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (7 months)

234, 41, 32, 14, 15, 11, 15

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 7 months. Running a -50% discount in those windows is modeled at +$12.2k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- french: 0% (game NOT localized in this language)
- japanese: 4%
- schinese: 30%
- german: 0% (game NOT localized in this language)
- english: 48%
- koreana: 11%
- russian: 3% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3264850
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
