# Shroom and Gloom > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-11 13:16 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3271280 - Developer: Team Lazerbeam - Publisher: Devolver Digital - Released: 2026 · Genre: Adventure · List price: $14.99 - Deal grade: A (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $22.9k to $34.4k per month (mid $28.7k) - Opportunity score: $37.3k/month at x1.30 dormancy multiplier - Est. lifetime owners: 9.4k · Est. lifetime net revenue: $47.4k - Review sentiment: 92% positive across 245 reviews (236 from Steam purchases) - Review velocity: 228.3 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Last build shipped 0 months ago - Store page localized in only 2 language(s) ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $52.1k | | After VAT / sales tax (-13% blended) | $45.3k | | After refunds (-9.5% median) | $41.0k | | Net to developer (after Steam 30%) | $28.7k | ## Estimated acquisition range $688.8k to $1.4M (2-4x the trailing net annuity of $344.4k/year). Same error range applies. ## Markets by review language - german: 2% (game NOT localized in this language) - koreana: 1% (game NOT localized in this language) - russian: 4% (game NOT localized in this language) - spanish: 3% (game NOT localized in this language) - japanese: 0% (game NOT localized in this language) - schinese: 11% - french: 1% (game NOT localized in this language) - english: 76% - brazilian: 1% (game NOT localized in this language) Localization gap: 13% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion. ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3271280 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.