# Anna's Quest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 327220
- Developer: Daedalic Entertainment
- Released: 2015 · Genre: Adventure · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.8k to $2.7k per month (mid $2.3k)
- Opportunity score: $4.7k/month at x2.10 dormancy multiplier
- Est. lifetime owners: 118.2k · Est. lifetime net revenue: $508.0k
- Review sentiment: 88% positive across 2544 reviews (1819 from Steam purchases)
- Review velocity: 21.0 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 3.6 years
- Studio quiet across its whole catalog
- Last build shipped 3.0 years ago
- Last discounted 1 months ago, 11 sales in the last 12 months
- Proven demand elasticity: x1.6 review velocity during past deep sales

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $4.1k |
| After VAT / sales tax (-13% blended) | $3.6k |
| After refunds (-9.5% median) | $3.2k |
| Net to developer (after Steam 30%) | $2.3k |

## Monthly review counts, oldest to newest (24 months)

10, 8, 11, 12, 4, 17, 5, 12, 9, 8, 14, 16, 13, 11, 12, 11, 4, 9, 6, 51, 24, 13, 11, 21

## Estimated acquisition range

$54.1k to $108.3k (2-4x the trailing net annuity of $27.1k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2015 point-and-click adventure from Daedalic Entertainment featuring a young protagonist uncovering dark secrets in a fairytale-inspired world.

Anna's Quest sits in a quiet but stable revenue zone: $2,256/mo residual earnings on a $508k lifetime gross, 88% positive reviews, and steady niche engagement (21 reviews/mo). The game's strongest asset is narrative-driven craft and art direction that resonates deeply with adventure players. For a publisher seeking low-risk catalog depth or a studio wanting to test revival mechanics in a proven subgenre, this title offers genuine community affection and negligible operational overhead.

- Most realistic play: watch
- Risk (market): Point-and-click adventure genre remains niche; mainstream audience penetration is capped despite strong reviews.
- Risk (tech): 36+ months since last build update raises questions about engine maintenance and modern platform compatibility.
- Risk (other): Developer radio silence (43 months since last public post) suggests low organizational priority despite parent studio remaining active.

What players are asking for:
- Quality-of-life polish or bug fixes to aging UI elements
- Expanded content or spiritual successor in the same universe
- Port to modern platforms (Nintendo Switch, mobile) mentioned tangentially in user threads

Suggested first moves:
1. Audit the codebase for compatibility with current Steam runtime; a small patch + visibility pass could unlock seasonal revenue spikes without major investment.
2. Conduct licensing feasibility study for porting to Switch or GOG; point-and-click games perform well on secondary storefronts and subscription services.
3. Reach out to Daedalic for rights/sequel optionality; assess whether IP is available for acquisition or partnership given publisher's current portfolio focus.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/327220
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
