# Anno 117: Pax Romana

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3274580
- Developer: Ubisoft Mainz
- Publisher: Ubisoft
- Released: 2025 · Genre: Simulation · List price: $59.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $141.3k to $212.0k per month (mid $176.7k)
- Opportunity score: $176.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 381.2k · Est. lifetime net revenue: $7.7M
- Review sentiment: 70% positive across 12611 reviews (11912 from Steam purchases)
- Review velocity: 351.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (6 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $320.7k |
| After VAT / sales tax (-13% blended) | $279.0k |
| After refunds (-9.5% median) | $252.5k |
| Net to developer (after Steam 30%) | $176.7k |

## Monthly review counts, oldest to newest (9 months)

7785, 1557, 629, 425, 435, 457, 259, 252, 280

## Markets by review language

- french: 5%
- german: 28%
- english: 48%
- koreana: 2%
- russian: 3%
- spanish: 2%
- japanese: 0%
- schinese: 11%
- brazilian: 1%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3274580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
