# Love is All Around 2

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3282390
- Developer: intiny
- Released: 2025 · Genre: Adventure · List price: $9.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.2k to $4.8k per month (mid $4.0k)
- Opportunity score: $4.0k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 119.8k · Est. lifetime net revenue: $401.3k
- Review sentiment: 83% positive across 4392 reviews (3744 from Steam purchases)
- Review velocity: 47.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 4 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.2k |
| After VAT / sales tax (-13% blended) | $6.3k |
| After refunds (-9.5% median) | $5.7k |
| Net to developer (after Steam 30%) | $4.0k |

## Monthly review counts, oldest to newest (13 months)

2742, 270, 129, 153, 150, 60, 72, 76, 50, 36, 48, 32, 42

## Missed seasonal-sale revenue (modeled)

Skipped 4 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$126.6k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 92%
- brazilian: 0% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- english: 7%
- koreana: 1% (game NOT localized in this language)
- russian: 0% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3282390
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
