# Winter ~Life in the Countryside~

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3289580
- Developer: Dieselmine
- Released: 2025 · Genre: Adventure · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.6k per month (mid $1.3k)
- Opportunity score: $1.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 6.6k · Est. lifetime net revenue: $55.0k
- Review sentiment: 87% positive across 221 reviews (205 from Steam purchases)
- Review velocity: 6.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 10 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 12 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (15 months)

109, 10, 8, 7, 7, 8, 5, 8, 13, 7, 8, 10, 4, 2, 6

## Missed seasonal-sale revenue (modeled)

Skipped 6 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$4.1k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- brazilian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- english: 24%
- koreana: 20% (game NOT localized in this language)
- russian: 4%
- spanish: 3% (game NOT localized in this language)
- japanese: 8%
- schinese: 39%

Localization gap: 25% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3289580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
