# 魔剑镇魂曲 英雄之泪

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3290040
- Developer: Kuroha Studio
- Released: 2024 · Genre: RPG · List price: $8.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $123 to $184 per month (mid $153)
- Opportunity score: $153/month at x1.00 dormancy multiplier
- Est. lifetime owners: 2.9k · Est. lifetime net revenue: $7.7k
- Review sentiment: 76% positive across 93 reviews (92 from Steam purchases)
- Review velocity: 2.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Last build shipped 3 months ago
- Store page localized in only 1 language(s)
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $278 |
| After VAT / sales tax (-13% blended) | $242 |
| After refunds (-9.5% median) | $219 |
| Net to developer (after Steam 30%) | $153 |

## Monthly review counts, oldest to newest (19 months)

17, 9, 2, 2, 8, 10, 3, 7, 9, 1, 7, 3, 1, 1, 2, 5, 2, 1, 3

## Missed seasonal-sale revenue (modeled)

Skipped 7 Steam seasonal sale window(s) in the last 19 months. Running a -50% discount in those windows is modeled at +$1.3k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3290040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
