# DesperaDrops

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3291080
- Developer: WIZARDSOFT CORPORATION
- Publisher: D3PUBLISHER
- Released: 2025 · Genre: Adventure · List price: $49.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $950 to $1.4k per month (mid $1.2k)
- Opportunity score: $1.6k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 1.0k · Est. lifetime net revenue: $17.2k
- Review sentiment: 88% positive across 32 reviews (32 from Steam purchases)
- Review velocity: 2.8 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Last build shipped 5 months ago
- Store page localized in only 2 language(s)
- Last discounted 0 months ago, 9 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.7k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (11 months)

2, 7, 1, 2, 1, 2, 3, 3, 4, 2, 3

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 11 months. Running a -50% discount in those windows is modeled at +$629 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$28.5k to $57.0k (2-4x the trailing net annuity of $14.2k/year). Same error range applies.

## Markets by review language

- english: 70%
- japanese: 3% (game NOT localized in this language)
- schinese: 23% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)

Localization gap: 30% of measured reviews are written in languages the game does not support (top: schinese). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3291080
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
