# Big Winner

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3315330
- Developer: iFAction Studio
- Released: 2025 · Genre: Indie · List price: $12.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $479 to $719 per month (mid $599)
- Opportunity score: $599/month at x1.00 dormancy multiplier
- Est. lifetime owners: 17.4k · Est. lifetime net revenue: $76.0k
- Review sentiment: 83% positive across 590 reviews (545 from Steam purchases)
- Review velocity: 5.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.1k |
| After VAT / sales tax (-13% blended) | $946 |
| After refunds (-9.5% median) | $856 |
| Net to developer (after Steam 30%) | $599 |

## Monthly review counts, oldest to newest (14 months)

403, 46, 25, 14, 7, 14, 10, 5, 10, 5, 6, 7, 3, 2

## Markets by review language

- schinese: 95%
- french: 0% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 4%
- koreana: 0% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3315330
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
