# Flesh Made Fear

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3316350
- Developer: Tainted Pact
- Publisher: Assemble Entertainment
- Released: 2025 · Genre: Action · List price: $17.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.5k to $2.2k per month (mid $1.8k)
- Opportunity score: $1.8k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 8.6k · Est. lifetime net revenue: $51.7k
- Review sentiment: 93% positive across 402 reviews (268 from Steam purchases)
- Review velocity: 12.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Studio active elsewhere (5 titles tracked), so this one may welcome a partner
- Last build shipped 10 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 7 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $3.3k |
| After VAT / sales tax (-13% blended) | $2.9k |
| After refunds (-9.5% median) | $2.6k |
| Net to developer (after Steam 30%) | $1.8k |

## Monthly review counts, oldest to newest (10 months)

66, 71, 27, 29, 20, 4, 16, 10, 8, 15

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 10 months. Running a -50% discount in those windows is modeled at +$5.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- german: 2% (game NOT localized in this language)
- english: 85%
- russian: 4% (game NOT localized in this language)
- spanish: 2% (game NOT localized in this language)
- brazilian: 3% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3316350
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
