# Axiom Verge

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 332200
- Developer: Thomas Happ Games LLC
- Released: 2015 · Genre: Action · List price: $19.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.9k to $4.3k per month (mid $3.6k)
- Opportunity score: $4.9k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 377.6k · Est. lifetime net revenue: $1.6M
- Review sentiment: 90% positive across 6594 reviews (5809 from Steam purchases)
- Review velocity: 33.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 12 months
- Studio quiet across its whole catalog
- Last build shipped 12 months ago
- Last discounted 0 months ago, 11 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $6.6k |
| After VAT / sales tax (-13% blended) | $5.7k |
| After refunds (-9.5% median) | $5.2k |
| Net to developer (after Steam 30%) | $3.6k |

## Monthly review counts, oldest to newest (24 months)

27, 32, 17, 17, 53, 55, 23, 30, 35, 30, 58, 49, 31, 32, 31, 22, 38, 31, 36, 32, 46, 28, 25, 35

## Estimated acquisition range

$86.8k to $173.6k (2-4x the trailing net annuity of $43.4k/year). Same error range applies.

## Analyst notes (AI-assisted)

A 2015 solo-dev Metroidvania that earned $1.6M lifetime and still generates $3.6K/mo, praised for atmosphere and lore but criticized for uneven level design and dated gameplay feel.

Axiom Verge sits in a rare sweet spot: it shipped over a decade ago, maintains 90% positive sentiment, runs on zero ongoing support costs, and pulls $3.6K/mo with minimal marketing friction (11 discounts in 12 months, last sale 11 days ago). The real opportunity is not the base game, but its dormant IP and audience appetite for sequels: player reviews explicitly mention disappointment with the sequel and hunger for 'a continuation,' while the developer remains silent (no posts in 12 months). This is a acquisition or publishing play for someone willing to either greenlight a third installment or bundle the catalog into a larger indie action portfolio.

- Most realistic play: acquisition
- Risk (other): Developer studio status is 'fading' with only 2 titles ever shipped; unclear if Thomas Happ Games is active or if the solo dev has moved on to unannounced projects.
- Risk (market): The Metroidvania genre has become crowded and commoditized since 2015; sequel reception was poor (review 16), suggesting franchise exhaustion or execution risk.
- Risk (tech): No developer communication in 12 months and build age of 12+ months suggests no active maintenance; bugs and platform drift (mouse support complaints in reviews) may accumulate.

What players are asking for:
- A third game or continuation in the franchise (multiple reviews mention sequel disappointment)
- Improved combat feel and weapon balance (current melee/starter-gun gameplay seen as dull vs. exploration/lore)
- Better early-game guidance and less opaque level design (hidden passages causing frustration)
- Modern input support (mouse controls flagged in reviews)

Suggested first moves:
1. License negotiation with Thomas Happ Games LLC to acquire the Axiom Verge IP and catalog; clarify studio status and whether dev is available as creative consultant or if rights are fully transferable.
2. Audit player feedback on the sequel to isolate why it 'flopped' (review 16); determine if a spiritual third title, remix, or expanded remaster of the original would satisfy the lore-hungry core audience.
3. Model a soft revival via a $9.99–14.99 'definitive edition' (bug fixes, mouse support, new epilogue content) and test 20–30% discount cadence to lift the $3.6K/mo baseline without cannibalizing the $19.99 SKU.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/332200
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
