# Planet Lust

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3324580
- Developer: Skullgear
- Publisher: Shady Corner Games
- Released: 2026 · Genre: Action · List price: $14.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $8.1k to $12.1k per month (mid $10.1k)
- Opportunity score: $10.1k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 10.3k · Est. lifetime net revenue: $51.6k
- Review sentiment: 79% positive across 356 reviews (321 from Steam purchases)
- Review velocity: 80.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $18.3k |
| After VAT / sales tax (-13% blended) | $15.9k |
| After refunds (-9.5% median) | $14.4k |
| Net to developer (after Steam 30%) | $10.1k |

## Monthly review counts, oldest to newest (4 months)

183, 72, 37, 29

## Markets by review language

- brazilian: 6% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- english: 71%
- spanish: 5% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- koreana: 2% (game NOT localized in this language)
- russian: 9% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- schinese: 3% (game NOT localized in this language)

Localization gap: 29% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3324580
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
