# Desktop Survivors 98

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3339780
- Developer: Brandon Hesslau
- Released: 2025 · Genre: Action · List price: $4.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $680 to $1.0k per month (mid $851)
- Opportunity score: $1.1k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 42.6k · Est. lifetime net revenue: $71.2k
- Review sentiment: 95% positive across 1408 reviews (1330 from Steam purchases)
- Review velocity: 20.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 15 months
- Studio quiet across its whole catalog
- Last build shipped 15 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.5k |
| After VAT / sales tax (-13% blended) | $1.3k |
| After refunds (-9.5% median) | $1.2k |
| Net to developer (after Steam 30%) | $851 |

## Monthly review counts, oldest to newest (15 months)

548, 181, 155, 50, 48, 39, 107, 62, 47, 32, 23, 15, 14, 28, 10

## Estimated acquisition range

$20.4k to $40.8k (2-4x the trailing net annuity of $10.2k/year). Same error range applies.

## Markets by review language

- french: 1% (game NOT localized in this language)
- english: 83%
- koreana: 1% (game NOT localized in this language)
- russian: 5% (game NOT localized in this language)
- schinese: 2% (game NOT localized in this language)
- german: 1% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- brazilian: 2% (game NOT localized in this language)

Localization gap: 17% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3339780
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
