# Otherworldly Air Gunship

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3343560
- Developer: 黄金喵
- Released: 2025 · Genre: Action · List price: $1.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $80 to $120 per month (mid $100)
- Opportunity score: $150/month at x1.50 dormancy multiplier
- Est. lifetime owners: 960 · Est. lifetime net revenue: $641
- Review sentiment: 87% positive across 31 reviews (30 from Steam purchases)
- Review velocity: 6.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 9 months ago
- Last build shipped 9 months ago
- No Steam discount in 4.0 years (deepest tracked: -0%)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $182 |
| After VAT / sales tax (-13% blended) | $158 |
| After refunds (-9.5% median) | $143 |
| Net to developer (after Steam 30%) | $100 |

## Monthly review counts, oldest to newest (5 months)

15, 4, 1, 8, 2

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 5 months. Running a -50% discount in those windows is modeled at +$209 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3343560
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
