# Fruitimo!

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3345000
- Developer: PLANETA
- Released: 2025 · Genre: Action · List price: $5.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $257 to $386 per month (mid $321)
- Opportunity score: $321/month at x1.00 dormancy multiplier
- Est. lifetime owners: 1.1k · Est. lifetime net revenue: $2.1k
- Review sentiment: 94% positive across 34 reviews (33 from Steam purchases)
- Review velocity: 6.4 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 11 months ago
- Store page localized in only 2 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $583 |
| After VAT / sales tax (-13% blended) | $508 |
| After refunds (-9.5% median) | $459 |
| Net to developer (after Steam 30%) | $321 |

## Monthly review counts, oldest to newest (5 months)

20, 4, 3, 3, 2

## Markets by review language

- english: 34%
- russian: 6% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- japanese: 50%
- schinese: 3% (game NOT localized in this language)
- french: 3% (game NOT localized in this language)

Localization gap: 16% of measured reviews are written in languages the game does not support (top: russian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3345000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
