# Gamestonk Simulator: Gone Rogue

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3349970
- Developer: simsum
- Released: 2026 · Genre: Indie · List price: $13.49
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $286 to $430 per month (mid $358)
- Opportunity score: $358/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.4k · Est. lifetime net revenue: $15.3k
- Review sentiment: 84% positive across 132 reviews (106 from Steam purchases)
- Review velocity: 3.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 3 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $650 |
| After VAT / sales tax (-13% blended) | $566 |
| After refunds (-9.5% median) | $512 |
| Net to developer (after Steam 30%) | $358 |

## Monthly review counts, oldest to newest (10 months)

62, 19, 7, 2, 3, 4, 1, 5, 4, 2

## Markets by review language

- english: 77%
- spanish: 2%
- schinese: 11%
- brazilian: 1%
- french: 4%
- german: 5%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3349970
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
