# After Long Night

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3351650
- Developer: 疯狗工作室
- Publisher: OKJOY
- Released: 2025 · Genre: Indie · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $413 to $620 per month (mid $516)
- Opportunity score: $516/month at x1.00 dormancy multiplier
- Est. lifetime owners: 11.9k · Est. lifetime net revenue: $40.0k
- Review sentiment: 77% positive across 457 reviews (373 from Steam purchases)
- Review velocity: 6.2 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 4 months ago
- Last build shipped 4 months ago
- Last discounted 0 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $938 |
| After VAT / sales tax (-13% blended) | $816 |
| After refunds (-9.5% median) | $738 |
| Net to developer (after Steam 30%) | $516 |

## Monthly review counts, oldest to newest (11 months)

238, 63, 17, 21, 5, 12, 6, 3, 6, 2, 8

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 11 months. Running a -50% discount in those windows is modeled at +$921 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- schinese: 93%
- english: 4%
- koreana: 0%
- russian: 2%
- japanese: 0%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3351650
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
