# Loot of Baal

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3358250
- Developer: Gleamer Studio
- Released: 2025 · Genre: Casual · List price: $8.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.0k to $1.5k per month (mid $1.3k)
- Opportunity score: $1.3k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 43.9k · Est. lifetime net revenue: $132.4k
- Review sentiment: 62% positive across 1513 reviews (1373 from Steam purchases)
- Review velocity: 17.0 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 7 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 7 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.3k |
| After VAT / sales tax (-13% blended) | $2.0k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.3k |

## Monthly review counts, oldest to newest (14 months)

701, 244, 137, 64, 30, 45, 79, 23, 13, 15, 17, 7, 27, 23

## Markets by review language

- english: 17%
- russian: 4%
- japanese: 2%
- brazilian: 0% (game NOT localized in this language)
- koreana: 5%
- spanish: 0% (game NOT localized in this language)
- schinese: 69%
- french: 1%
- german: 2%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3358250
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
