# Weed Store Simulator

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3363830
- Developer: Nons Games
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $301 to $452 per month (mid $377)
- Opportunity score: $377/month at x1.00 dormancy multiplier
- Est. lifetime owners: 832 · Est. lifetime net revenue: $2.8k
- Review sentiment: 81% positive across 27 reviews (26 from Steam purchases)
- Review velocity: 4.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 5 months ago
- Last build shipped 5 months ago
- Store page localized in only 1 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $684 |
| After VAT / sales tax (-13% blended) | $595 |
| After refunds (-9.5% median) | $539 |
| Net to developer (after Steam 30%) | $377 |

## Monthly review counts, oldest to newest (6 months)

20, 1, 1, 2, 2, 1

## Markets by review language

- french: 9% (game NOT localized in this language)
- german: 9% (game NOT localized in this language)
- english: 78%
- brazilian: 4% (game NOT localized in this language)

Localization gap: 22% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3363830
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
