# Dice People

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3373670
- Developer: Mateusk2m
- Released: 2025 · Genre: Casual · List price: $2.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $749 to $1.1k per month (mid $936)
- Opportunity score: $936/month at x1.00 dormancy multiplier
- Est. lifetime owners: 22.1k · Est. lifetime net revenue: $22.1k
- Review sentiment: 92% positive across 708 reviews (690 from Steam purchases)
- Review velocity: 37.3 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 17 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 8 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.7k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.3k |
| Net to developer (after Steam 30%) | $936 |

## Monthly review counts, oldest to newest (17 months)

208, 54, 24, 18, 18, 20, 10, 31, 18, 33, 35, 40, 54, 49, 22, 39, 20

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$890 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- russian: 2% (game NOT localized in this language)
- spanish: 3% (game NOT localized in this language)
- schinese: 1% (game NOT localized in this language)
- english: 50% (game NOT localized in this language)
- japanese: 2% (game NOT localized in this language)
- brazilian: 34% (game NOT localized in this language)
- french: 2% (game NOT localized in this language)
- german: 3% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)

Localization gap: 100% of measured reviews are written in languages the game does not support (top: english). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3373670
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
