# ToHeart

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3380520
- Developer: AQUAPLUS
- Publisher: DMM GAMES
- Released: 2025 · Genre: Adventure · List price: $19.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $1.1k to $1.7k per month (mid $1.4k)
- Opportunity score: $1.4k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 9.9k · Est. lifetime net revenue: $66.1k
- Review sentiment: 89% positive across 368 reviews (308 from Steam purchases)
- Review velocity: 8.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 3 months ago
- Studio active elsewhere (11 titles tracked), so this one may welcome a partner
- Last build shipped 11 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.6k |
| After VAT / sales tax (-13% blended) | $2.2k |
| After refunds (-9.5% median) | $2.0k |
| Net to developer (after Steam 30%) | $1.4k |

## Monthly review counts, oldest to newest (14 months)

104, 69, 25, 5, 13, 23, 14, 14, 12, 10, 7, 5, 9, 8

## Markets by review language

- brazilian: 0% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 0% (game NOT localized in this language)
- english: 28%
- koreana: 8% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 29%
- schinese: 31%

Localization gap: 12% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3380520
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
