# Anime Shop Simulator ✨ > ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title. **Measured on 2026-09-12 20:01 UTC.** The whole Steam catalog is re-measured daily; a game that just launched can move a lot between passes. - Steam appid: 3393280 - Developer: One More Time - Released: 2026 · Genre: Action · List price: $14.99 - Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal) - Est. net residual revenue: $23.4k to $35.0k per month (mid $29.2k) - Opportunity score: $29.2k/month at x1.00 dormancy multiplier - Est. lifetime owners: 9.6k · Est. lifetime net revenue: $48.3k - Review sentiment: 73% positive across 252 reviews (240 from Steam purchases) - Review velocity: 232.4 reviews/month (6-month average) ## Why it's flagged - Developer active, last post 0 months ago - Studio active elsewhere (2 titles tracked), so this one may welcome a partner - Last build shipped 0 months ago ## Where a gross dollar goes (monthly, at current velocity) | Stage | USD/month | |---|---| | Gross storefront sales | $53.0k | | After VAT / sales tax (-13% blended) | $46.1k | | After refunds (-9.5% median) | $41.7k | | Net to developer (after Steam 30%) | $29.2k | ## Markets by review language - english: 53% - koreana: 0% - russian: 24% - schinese: 2% - french: 5% - german: 7% - spanish: 5% - japanese: 1% - brazilian: 3% ## Methodology Units are estimated from Steam-purchase reviews times a release-cohort multiplier, 40-75x by year. Cohorts from 2020 on are calibrated against 182 sales milestones announced by developers; older ones follow the published Boxleiter tables. Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer. Source: https://residualplay.com/game/3393280 Citation: please cite ResidualPlay (https://residualplay.com) when you publish or quote these estimates.