# 小小侠客模拟器

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3395140
- Developer: 小小游戏
- Released: 2025 · Genre:  · List price: $2.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $177 to $266 per month (mid $221)
- Opportunity score: $221/month at x1.00 dormancy multiplier
- Est. lifetime owners: 35.1k · Est. lifetime net revenue: $35.2k
- Review sentiment: 87% positive across 1151 reviews (1097 from Steam purchases)
- Review velocity: 8.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 11 months ago
- Last build shipped 11 months ago
- Store page localized in only 1 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $402 |
| After VAT / sales tax (-13% blended) | $350 |
| After refunds (-9.5% median) | $316 |
| Net to developer (after Steam 30%) | $221 |

## Monthly review counts, oldest to newest (19 months)

106, 199, 121, 66, 123, 115, 73, 63, 62, 27, 51, 23, 18, 10, 10, 11, 9, 7, 6

## Missed seasonal-sale revenue (modeled)

Skipped 8 Steam seasonal sale window(s) in the last 19 months. Running a -50% discount in those windows is modeled at +$6.5k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3395140
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
