# Dragon Conqueror

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3396400
- Developer: BanameiR
- Publisher: Hanabi Games
- Released: 2025 · Genre: Adventure · List price: $10.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $835 to $1.3k per month (mid $1.0k)
- Opportunity score: $1.4k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 8.5k · Est. lifetime net revenue: $31.5k
- Review sentiment: 92% positive across 298 reviews (267 from Steam purchases)
- Review velocity: 11.3 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 13 months
- Studio quiet across its whole catalog
- Last build shipped 14 months ago
- Store page localized in only 2 language(s)
- Last discounted 1 months ago, 10 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.9k |
| After VAT / sales tax (-13% blended) | $1.6k |
| After refunds (-9.5% median) | $1.5k |
| Net to developer (after Steam 30%) | $1.0k |

## Monthly review counts, oldest to newest (13 months)

97, 29, 14, 20, 10, 21, 12, 11, 15, 12, 10, 13, 7

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 13 months. Running a -50% discount in those windows is modeled at +$461 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$25.1k to $50.1k (2-4x the trailing net annuity of $12.5k/year). Same error range applies.

## Markets by review language

- schinese: 69%
- french: 1% (game NOT localized in this language)
- english: 21%
- russian: 5% (game NOT localized in this language)
- spanish: 4% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3396400
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
