# Infinite Rails

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3399920
- Developer: Benjamin Voráč
- Released: 2025 · Genre: Simulation · List price: $17.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $784 to $1.2k per month (mid $980)
- Opportunity score: $980/month at x1.00 dormancy multiplier
- Est. lifetime owners: 3.0k · Est. lifetime net revenue: $18.3k
- Review sentiment: 89% positive across 108 reviews (95 from Steam purchases)
- Review velocity: 6.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 0 months ago
- Last build shipped 0 months ago
- Store page localized in only 4 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $1.8k |
| After VAT / sales tax (-13% blended) | $1.5k |
| After refunds (-9.5% median) | $1.4k |
| Net to developer (after Steam 30%) | $980 |

## Monthly review counts, oldest to newest (14 months)

15, 9, 8, 2, 5, 4, 5, 7, 2, 6, 5, 5, 3, 18

## Markets by review language

- german: 34%
- english: 50%
- russian: 10%
- spanish: 2% (game NOT localized in this language)
- japanese: 1% (game NOT localized in this language)
- brazilian: 1% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3399920
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
