# Cubic Odyssey

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3400000
- Developer: Atypical Games
- Publisher: Gaijin Network Ltd
- Released: 2025 · Genre: Action · List price: $24.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $3.3k to $5.0k per month (mid $4.2k)
- Opportunity score: $4.2k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 76.5k · Est. lifetime net revenue: $640.9k
- Review sentiment: 73% positive across 2719 reviews (2390 from Steam purchases)
- Review velocity: 19.8 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Studio active elsewhere (2 titles tracked), so this one may welcome a partner
- Last build shipped 0 months ago
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $7.5k |
| After VAT / sales tax (-13% blended) | $6.6k |
| After refunds (-9.5% median) | $5.9k |
| Net to developer (after Steam 30%) | $4.2k |

## Monthly review counts, oldest to newest (15 months)

1421, 243, 178, 39, 63, 94, 164, 61, 57, 15, 20, 35, 21, 9, 19

## Missed seasonal-sale revenue (modeled)

Skipped 2 Steam seasonal sale window(s) in the last 15 months. Running a -50% discount in those windows is modeled at +$31.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 1%
- russian: 15%
- spanish: 3%
- japanese: 2%
- schinese: 5%
- german: 10%
- brazilian: 2% (game NOT localized in this language)
- french: 4%
- english: 58%

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3400000
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
