# Succubus Forest

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3408020
- Developer: MKaiser
- Publisher: Kagura Games
- Released: 2025 · Genre: Adventure · List price: $12.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $290 to $436 per month (mid $363)
- Opportunity score: $581/month at x1.60 dormancy multiplier
- Est. lifetime owners: 5.6k · Est. lifetime net revenue: $24.3k
- Review sentiment: 77% positive across 221 reviews (174 from Steam purchases)
- Review velocity: 3.3 reviews/month (6-month average)

## Why it's flagged

- No developer announcement on record, ever
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 12 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $659 |
| After VAT / sales tax (-13% blended) | $573 |
| After refunds (-9.5% median) | $519 |
| Net to developer (after Steam 30%) | $363 |

## Monthly review counts, oldest to newest (16 months)

118, 10, 12, 3, 3, 3, 3, 3, 6, 5, 4, 4, 5, 1, 3, 3

## Missed seasonal-sale revenue (modeled)

Skipped 1 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$163 net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$8.7k to $17.4k (2-4x the trailing net annuity of $4.4k/year). Same error range applies.

## Markets by review language

- english: 20%
- koreana: 2% (game NOT localized in this language)
- spanish: 1% (game NOT localized in this language)
- japanese: 3%
- schinese: 67%
- brazilian: 1% (game NOT localized in this language)
- russian: 2% (game NOT localized in this language)
- french: 1% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3408020
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
