# Automatic Kingdom

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3427940
- Developer: Matthew Pontarolo
- Released: 2026 · Genre: Indie · List price: $12.99
- Deal grade: D (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $407 to $610 per month (mid $508)
- Opportunity score: $508/month at x1.00 dormancy multiplier
- Est. lifetime owners: 896 · Est. lifetime net revenue: $3.9k
- Review sentiment: 89% positive across 57 reviews (28 from Steam purchases)
- Review velocity: 4.7 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 2 months ago
- Last build shipped 2 months ago
- 51% of reviews come from key activations (excluded from revenue estimates)
- Store page localized in only 3 language(s)

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $923 |
| After VAT / sales tax (-13% blended) | $803 |
| After refunds (-9.5% median) | $726 |
| Net to developer (after Steam 30%) | $508 |

## Monthly review counts, oldest to newest (6 months)

13, 10, 0, 2, 2, 1

## Markets by review language

- english: 69%
- russian: 4% (game NOT localized in this language)
- japanese: 4% (game NOT localized in this language)
- schinese: 15%
- german: 8% (game NOT localized in this language)

Localization gap: 15% of measured reviews are written in languages the game does not support (top: german). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3427940
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
