# PLATiNA :: LAB

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3430470
- Developer: HIGH-END Games
- Released: 2025 · Genre: Action · List price: $29.99
- Deal grade: C (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $6.1k to $9.2k per month (mid $7.7k)
- Opportunity score: $7.7k/month at x1.00 dormancy multiplier
- Est. lifetime owners: 33.4k · Est. lifetime net revenue: $335.6k
- Review sentiment: 88% positive across 1281 reviews (1043 from Steam purchases)
- Review velocity: 30.5 reviews/month (6-month average)

## Why it's flagged

- Developer active, last post 1 months ago
- Last build shipped 1 months ago
- Store page localized in only 3 language(s)
- Last discounted 1 months ago, 5 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $13.9k |
| After VAT / sales tax (-13% blended) | $12.1k |
| After refunds (-9.5% median) | $11.0k |
| Net to developer (after Steam 30%) | $7.7k |

## Monthly review counts, oldest to newest (16 months)

421, 64, 68, 57, 82, 29, 47, 43, 60, 59, 32, 43, 16, 36, 31, 25

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 16 months. Running a -50% discount in those windows is modeled at +$21.4k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Markets by review language

- koreana: 74% (game NOT localized in this language)
- russian: 1% (game NOT localized in this language)
- spanish: 0% (game NOT localized in this language)
- japanese: 8%
- schinese: 8% (game NOT localized in this language)
- french: 0% (game NOT localized in this language)
- english: 9%

Localization gap: 83% of measured reviews are written in languages the game does not support (top: koreana). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3430470
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
