# That's not my Neighbor

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3431040
- Developer: Nachosama Games
- Released: 2025 · Genre: Adventure · List price: $2.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $2.3k to $3.4k per month (mid $2.8k)
- Opportunity score: $3.8k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 141.7k · Est. lifetime net revenue: $142.1k
- Review sentiment: 89% positive across 4660 reviews (4429 from Steam purchases)
- Review velocity: 113.2 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 17 months
- Studio quiet across its whole catalog
- Last build shipped 17 months ago

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $5.1k |
| After VAT / sales tax (-13% blended) | $4.5k |
| After refunds (-9.5% median) | $4.1k |
| Net to developer (after Steam 30%) | $2.8k |

## Monthly review counts, oldest to newest (17 months)

1264, 468, 251, 185, 205, 151, 163, 106, 762, 209, 142, 117, 139, 104, 101, 120, 98

## Estimated acquisition range

$68.1k to $136.2k (2-4x the trailing net annuity of $34.0k/year). Same error range applies.

## Markets by review language

- spanish: 5% (game NOT localized in this language)
- german: 3%
- koreana: 2%
- japanese: 1%
- schinese: 4%
- brazilian: 10%
- french: 2%
- english: 52%
- russian: 21%

## Analyst notes (AI-assisted)

A casual spot-the-difference detective game where you identify shape-shifting imposters posing as neighbors, built in the Papers Please lineage but with lower time pressure and broader appeal.

That's Not My Neighbor sits at $2.8k–$3.4k/month in residual revenue despite zero promotional activity in 12 months and no developer updates in 17+ months, suggesting an orphaned but stable catalog asset with proven staying power. The 88.8% positive ratio, 113 reviews/month (still accruing), and player requests for DLC and sequels indicate franchise potential; Nachosama Games is listed as fading (single-title studio), making this either a candidate for quiet acquisition and lightweight DLC refresh or a publishing partnership to revive update cadence. Not a blockbuster, but a genuine long-tail earner with minimal churn and untapped sequel upside.

- Most realistic play: acquisition
- Risk (other): Developer studio shows no activity for 17+ months; unclear if abandonment is intentional, resource constraint, or burnout post-viral moment.
- Risk (market): Reviews note conceptual similarity to Papers Please and newer clones; differentiation is thin and may erode if competition intensifies.
- Risk (other): Player requests for DLC, sequels, and expanded customization suggest current feature set is seen as content-light; unmet expectations could cap growth without intervention.

What players are asking for:
- DLC or sequel with more characters, questions, and phone-call variety
- Expanded character customization (hair, eyes, noses) for custom mode
- Additional game modes beyond current structure
- Clearer UI/rules around what counts as a valid identifying feature

Suggested first moves:
1. Audit IP ownership and developer contact status; confirm rights availability and Nachosama's willingness to license or sell (studio_status='fading' suggests openness).
2. Model a lightweight DLC package: 5–10 new residents, expanded interrogation branch logic, and character customization parts based on top player asks; validate via waitlist or pre-order.
3. A/B test a seasonal content rollout (monthly character drops, themed events) at $0.99–$1.99/piece to spike reviews_per_month (currently 113/mo) and residual revenue without cannibalizing base-game sales at $2.99.

Generated 2026-08-20 from public signals and player reviews. Directional, not diligence.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3431040
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
