# Cheaters Cheetah

> ResidualPlay case file: an overlooked Steam game still earning residual revenue. Estimates carry a ±30-50% error range per title.

- Steam appid: 3438990
- Developer: Acmore Games
- Released: 2025 · Genre: Action · List price: $9.99
- Deal grade: B (A = dormant with >=$5k/mo opportunity, D = low signal)
- Est. net residual revenue: $983 to $1.5k per month (mid $1.2k)
- Opportunity score: $1.7k/month at x1.35 dormancy multiplier
- Est. lifetime owners: 44.9k · Est. lifetime net revenue: $150.3k
- Review sentiment: 60% positive across 1463 reviews (1402 from Steam purchases)
- Review velocity: 14.7 reviews/month (6-month average)

## Why it's flagged

- Developer silent for 18 months
- Studio quiet across its whole catalog
- Last build shipped 18 months ago
- Store page localized in only 4 language(s)
- Last discounted 1 months ago, 6 sales in the last 12 months

## Where a gross dollar goes (monthly, at current velocity)

| Stage | USD/month |
|---|---|
| Gross storefront sales | $2.2k |
| After VAT / sales tax (-13% blended) | $1.9k |
| After refunds (-9.5% median) | $1.8k |
| Net to developer (after Steam 30%) | $1.2k |

## Monthly review counts, oldest to newest (17 months)

1024, 91, 47, 64, 35, 23, 33, 15, 51, 37, 22, 25, 20, 12, 11, 13, 7

## Missed seasonal-sale revenue (modeled)

Skipped 3 Steam seasonal sale window(s) in the last 17 months. Running a -50% discount in those windows is modeled at +$5.7k net in total, assuming a unit uplift of x3.0 (industry-typical for old catalog titles). Same ±30-50% error range applies.

## Estimated acquisition range

$29.5k to $59.0k (2-4x the trailing net annuity of $14.7k/year). Same error range applies.

## Markets by review language

- french: 2% (game NOT localized in this language)
- german: 2% (game NOT localized in this language)
- english: 33%
- spanish: 2% (game NOT localized in this language)
- schinese: 9%
- brazilian: 7% (game NOT localized in this language)
- koreana: 1% (game NOT localized in this language)
- russian: 41%
- japanese: 3%

Localization gap: 14% of measured reviews are written in languages the game does not support (top: brazilian). Localizing is likely immediate market expansion.

## Methodology

Units are estimated from Steam-purchase reviews times a release-cohort multiplier (Boxleiter method, 20-75x by year). Revenue uses an effective price (lifetime discounts and regional pricing) and nets out VAT (~13%), refunds (~9.5%) and Steam's 30% cut: roughly 55% of gross reaches the developer.

Source: https://residualplay.com/game/3438990
Citation: please cite ResidualPlay (https://residualplay.com) when using these estimates.
